Virtual Influencer Diversity: Who Actually Gets Represented in Synthetic Casts

If a persona can look like anyone, you would expect the field of virtual influencers to look like everyone. Scroll through the top-followed accounts on Instagram and the pattern is narrower than that: young, feminine-presenting, thin, and stylised somewhere between K-pop idol and fashion editorial. There are exceptions, and some of them are the most talked-about characters in the space, but the base rate is closer to a fashion casting board than to a global census. Virtual influencer diversity is a real conversation, not a settled one, and the interesting questions sit under the surface: who gets cast, who writes the character, and whose story the persona is telling.

What the top of the chart actually looks like

Look at the accounts most brand teams recognise: Lil Miquela, Imma, Noonoouri, Aitana Lopez, Any Malu, Shudu. The set is more varied than a one-line summary suggests, spanning skin tones, aesthetics, and languages, but the underlying template is remarkably consistent. Most are femme, most are somewhere between 18 and 25 in stated age, and most inhabit fashion, beauty, or lifestyle content, which are the categories advertisers pay best. That is not neutral. It reflects where budget flows, which is the same reason human influencer casts skew similarly. For a rundown of who currently leads the pack, our list of top virtual influencers is a useful reference point.

Categories at the edges (male personas, older personas, plus-size personas, wheelchair users, characters with visible disability) exist but are rare, and they tend to hold smaller followings. The economics push against them: a fashion house that already books slender human models is unlikely to fund a plus-size synthetic character it will use twice a year, and studios build to the demand they can invoice against.

Who is behind the character

Representation on the screen is only half the picture. Behind almost every prominent virtual influencer is a team, often 10 to 30 people, and the composition of that team shapes how the persona speaks, dresses, and shows up on issues. Miquela was built by Brud, a Los Angeles startup with a mixed team. Imma is run by Aww Inc. in Tokyo, and Noonoouri by Munich-based designer Joerg Zuber and collaborators. Aitana Lopez comes from The Clueless, a Barcelona agency founded by Ruben Cruz and Diana Nunez. Some studios publish team lists; many do not.

The question worth asking on any campaign is not only “who does this character look like” but “who is writing them, and does the team share meaningful lived context with the identity on screen.” A Black character written by an all-white team produces a very different cultural artefact than one whose writers, artists, and voice performers include Black creators. Neither arrangement is disqualifying by default, but the disclosure is thin across the industry, and audiences increasingly ask.

The Shudu question

Shudu Gram, created in April 2017 by British photographer Cameron-James Wilson, sits at the centre of the most cited controversy in the field. She is depicted as a dark-skinned Black woman, styled after Sudanese model Nyakim Gatwech, and she was made by a white creator. Critics called it digital blackface, arguing that a white photographer building and monetising a Black woman’s likeness, in an industry that under-books actual Black models, is not neutral even when the intent is artistic. Wilson has publicly said he welcomes debate and that his interest is technological, and he has since folded Shudu into an agency, The Diigitals, that has cast additional characters of colour. Reasonable readers still disagree about whether the arrangement is exploitative, complicated, or simply how synthetic media works. The Wikipedia entry for Shudu Gram sketches the debate; the underlying question is a live one for the whole industry.

The reason the case matters beyond one persona is that it establishes the template for every subsequent choice. If a brand casts a Black virtual influencer whose entire team is elsewhere on the identity spectrum, the Shudu question resurfaces. The same holds for East Asian personas built by teams with no East Asian writers, for Latine characters built without Latine consultants, and so on. There is no consensus rule, but there is a growing expectation that studios say something.

Gender beyond the default

The gender picture is slowly widening. Most top-tier virtual influencers are femme, aligned with where fashion and beauty budgets sit. A handful of characters explicitly break the frame: Bangkok Naughty Boo, created by Thai fashion designer Adisak Jirasakkasem in 2020, uses they/them pronouns and was launched with an explicit intent to model a non-binary future for the country’s fashion scene, as documented in the WIPO case study. VTuber culture in Japan and Korea has always included male, non-binary, and animal-adjacent characters, so the anime-styled corner of the field is meaningfully broader than the photorealistic Instagram-first corner.

Two things follow. First, audiences who feel invisible in the top Instagram accounts often already have communities elsewhere, particularly on YouTube and Twitch, so a fair audit of representation cannot stop at the Instagram top 30. Second, the studios that lean into non-default gender expression are, in practice, smaller and less well capitalised, which loops back to the funding argument: the field looks the way it does partly because the money looks the way it does.

What the research actually says

Academic work on virtual influencer diversity is early but useful. A 2024 study in the International Journal of Advertising, Diversity in the digital age, examined how consumers respond to virtual influencers across race, gender, and body type, finding that responses vary meaningfully with the perceived match between the persona, the product category, and the viewer. Other work has looked at how characters like Miquela, Imma, and Shudu articulate intersectional identity in captions and interactions, sometimes reinforcing dominant norms and sometimes gently challenging them.

The recurring finding across studies is that diversity alone does not predict engagement or trust; the story around the character matters. Audiences respond better when the persona’s identity is treated as part of a coherent narrative, with detail and context, than when it is presented as a demographic swap. That is a design lesson, not a marketing one, and it aligns with what most human casting directors already know.

Diversity as design choice, not garnish

The most useful reframe for brands and studios is to treat diversity as part of persona design from the first character bible, not as a colour swatch applied to a finished asset. That means writing the identity into the backstory, staffing the team so someone with lived context is at the table, and being honest about who is behind the character when audiences ask. It also means resisting the pull of the safest cast, which is what produces the current base rate. For a broader look at how synthetic and human creators compare on this axis, our piece on virtual influencer vs real influencer walks through some of the trade-offs.

The field is still young enough that the pattern is not fixed. New studios in South Africa, Nigeria, India, Brazil, and Southeast Asia are producing characters that expand the picture, and the audience appetite for personas that reflect their own communities is clearly there. Whether the top of the chart follows that widening base is a question of who funds what over the next few years.

FAQ

Are most virtual influencers women?
Most top-followed virtual influencers on Instagram present as femme, largely because fashion and beauty categories drive the sponsorship budgets in that space. YouTube and Twitch, where VTubers dominate, include a much wider range of genders, so the answer depends on which platform you audit.

Is creating a Black virtual influencer as a non-Black creator considered problematic?
It is contested. Some critics call it digital blackface, particularly when the character is monetised without meaningful involvement from Black creatives. Others argue that synthetic personas are a form of art open to anyone. The Shudu Gram case is the most cited example, and the debate is still active.

Are there non-binary or trans virtual influencers?
Yes. Bangkok Naughty Boo (they/them) is one of the most cited examples, and VTuber culture in Japan and Korea includes many characters outside a traditional gender binary. Representation is still uneven, but the field is broader than the Instagram top charts suggest.

Does virtual influencer diversity actually change engagement?
Research is early. A 2024 International Journal of Advertising study found that consumer response varies with the fit between persona, product, and viewer, and that identity is only one factor. Coherent storytelling and category fit seem to matter more than diversity as a standalone attribute.